ANIMASI INTERAKTIF PEMBELAJARAN TAJWID PADA TAMAN QUR’AN ANAK (TQA) AL WASHILAH CIREBON

Abdul Kholis
STMIK Nusamandiri Jakarta
kholis12@gmail.com

Herlawati
STMIK Nusamandiri Jakarta
herlawati@nusamandiri.ac.id

Jurnal Teknik Komputer Vol. I No. 2, Agustus 2015 , ISSN:2442-2436

Abstract:

Media Limited cause children to become bored quickly, thereby reducing the child’s interest in learning. With the innovation and development of technology combined between text, images, audio, music, animated images the support each other, can cause a sense of fun and enthusiasm for learning. So the child’s motivation for learning will increase and not saturated and is expected to end up learning more. Animated interactive learning tajwid of this method will be a great learning fun and easy for both the teacher and the student. By learning more interactive, instructor would always required to be creative and innovative in seeking a breakthrough study.

Keyword:

Animasi Interaktif, Pembelajaran, Tajwid

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ANIMASI INTERAKTIF PENGENALAN PAKAIAN ADAT TRADISIONAL PADA SMP PGRI 1 BEKASI

Yugo Bhekti Utomo
STMIK Nusamandiri Jakarta
yugobekti@gmail.com

Herlawati
STMIK Nusamandiri Jakarta
herlawati@nusamandiri.ac.id

Erene Gernaria Sihombing
STMIK Nusamandiri Jakarta
erene.egs@nusamandiri.ac.id

Jurnal Teknik Komputer Vol. I No.1, Februari 2015 , ISSN:2442-2436

Abstract:

Interactive animation is a medium of learning is quite interesting for students. This is because learning how to use the animation is not as boring as learning in school just by paying attention to the teacher who was explaining to the class material. In this interactive animation writer tries to make the material introduction to traditional indigenous clothing intended for junior high school students, especially for grade 8. This animation was created to provide knowledge to the students about the role of traditional indigenous clothing in human life. It also can be a method of learning that is different from what is taught in schools. In this study the authors will use some of them, namely software Adobe Flash CS3 and Adobe Photoshop CS3. The results of the analysis show the learning process through interactive animated media have a big impact in improving students ‘understanding of the material and the student an introduction to the introduction of the traditional custom clothing, this is due to male and female students’ understanding of the explanation is better to use images, sound effects, and animations.

Keyword:

Animasi Interaktif, Media Pembelajaran, Adobe Flash CS6, Adobe Photoshop CS3.

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SISTEM PAKAR PENDETEKSIAN PERMASALAHAN KOMPUTER PADA PT. PASIFIK SATELIT NUSANTARA CIKARANG

Joko Dwi Hartanto
STMIK Nusamandiri Jakarta

dwi.tp1@gmail.com

Herlawati
STMIK Nusamandiri Jakarta

herlawati@nusamandiri.ac.id

Jurnal Teknik Komputer Vol. I No.1, Februari 2015 , ISSN:2442-2436

Abstract:

Almost every people in the business world use computers to do their work. The users usually only know how to operate a computer, while it is difficult for them to fix it every time the computer got a problem, although minor problems on the computer. Thus the need for a system that can help the user so for some minor issues that could be resolved with the assistance of the system. The simple idea based on the background is about how to create a system that can provide solutions to users in fixing the computer when the computer is in trouble. Model the system based on the results of the analysis. This modeling form of ERD (Entity Relationship Diagram), UML (United Modeling Langauge). At this stage search method is needed to draw conclusions from the data that has been entered by the user of the symptoms that occur, the method used is a forward chaining is a method in which the search starts from taking the facts first and then used to draw conclusions. The results of this study can be concluded that the expert system that made this can allow a user to resolve minor problems that often occur without the help of the helpdesk. Minor problems experienced user can be resolved over having to wait addressed by the helpdesk when it is busy.

Keyword:

Sistem Pakar, Forward Chaining, Helpdesk, Troubleshoot Komputer

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SIKAP DAN KEPUASAN KONSUMEN DENGAN MODEL FISHBEIN EXTENDED MENGGUNAKAN EXCEL

Herlawati
STMIK Nusamandiri Jakarta

herlawati@nusamandiri.ac.id

Jurnal Perspektif Vol. I No. 1, , ISSN:1411-8637

Abstract:

Walaupun banyak keputusan di bidang manajemen lebih didasarkan pada art (seni dan pengalaman), namun tidak sedikit peran science ikut membantu pengambilan keputusan yang tepat. Kemajuan teknologi informasi yang demikian pesat saat ini telah mengubah banyak hal dalam berbagai bidang kehidupan, termasuk dalam bidang manajemen di banyak perusahaan. Komputer, baik itu unsur hardware ataupun software, dapat membantu mengolah data konsumen (responden) yang ada, dengan model – model yang relevan, untuk menghasilkan informasi yang membantu pengambilan keputusan di bidang manajemen, khususnya dalam pelayanan konsumen. Untuk mengetahui kepuasan konsumen secara detail, perusahaan pada umumnya akan melakukan survei, yang dapat dilakukan dalam skala kecil ataupun skala besar. Urutan kegiatan survei kepuasan konsumen adalah menentukan tujuan survey, sumber informasi bagi survei kepuasan konsumen, Menetapkan sejumlah atribut poduk, serta menetapkan instrumen dan metode pengukuran. Model – model pengukuran sikap dan kepuasan konsumen diantaranya adalah model ACSI (American Customer Satisfaction Index), model Sikap Fishbein, dan Model Sikap Fishbein Extended.

Keyword:

Excel, Sikap, Kepuasan, Fishbein Extended

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PENERAPAN INFORMATION TECHNOLOGY ETHICS DALAM PROSES BELAJAR MAHASISWA

Herlawati
STMIK Nusamandiri Jakarta
herlawati@nusamandiri.ac.id

Jurnal Cakrawala Vol. X No. 1, , ISSN:1411-8629

Abstract:

Many research on Information Technology (IT) Ethics for ethical guidance when students graduate or the technical delivery (asinkron or direct course). But in reality, sometimes we found confused students when implement IT ethic as a result of inconsistent thins when they learn. Ethics of copyright, for example, is the contrast in the library on campus copying without permission of books (most of the overseas issue). Or some professors who share module copyright campus when teaching at other colleges. Although the meaning of “in order to enlighten the people” but in terms of ethics of course that it violates. Most of this is happening due to the angle of view that distinguishes between the college campus with the professional world that sometimes allows things to happen on the campus ethical violation (the reason for the nations’) as long as not done the work (the professional world). Moreover, the number of industrial policies (such as Microsoft ®) that does cut the price of its software with a particular reason (with a certain purpose, such as the introduction and strengthening brand products). Up to reinforce the reasons that campuses (including schools) different from the world of professional and community. In this paper will be presented several arguments that break the way the world should be distinguished college and the work with the principles of competency.

Keyword:

IT Ethics, Competency Based Curriculum, E-learning

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